![]() I really wanted things to work between you and I. I wanted to give it a proper chance, but I also don’t want to waste valuable gaming hours on something I’m simply not enjoying. ![]() I toyed with forcing myself to pick it up again. I left it for a few days but didn’t really feel much inclination to get back to it. ![]() The unravelling concept had me immersed at first, but then I started to switch off a bit. I got to the point where I was taken out of the atmosphere and story because I had to concentrate so hard to control the character.Īnd in some ways, it is a bit slow. But for someone who’s still trying to master a leap in the mechanics, it just interrupted the game. This feels much more strategic there’s more required than just running, dodging and shooting – and I thought that would be a positive thing, especially because I’m an adventure gamer and used to nice narratives and puzzle-solving. Doom was fine because it only ever required a mouse to move/shoot, and keys to strafe and run. I appreciate I’m not a seasoned FPS player, and maybe that’s the problem. Taking things out is fine – it’s the movement and navigation I struggled with. This just added to my mounting frustration with the controls. And especially ladders, which no matter how hard I tried, I would leap at and subsequently fall all the way down, resulting in diminished health, if not my death. I guess I’ll get out of here…Īt this point I stopped taking screenshots, because everything got a bit fiddly. Did I just flash back to prehistoric times?! After a fairly docile start, this game suddenly has my attention.Įverything has seemingly returned to normal now, except that the test chamber is destroyed. I’m given instructions over a tannoy to start the experiment. I finally find the test chamber I’m told to go to. Where are the doughnuts?Īfter a bit of a wander (and a brief microwave explosion that may or may not have been my fault) I end up here. I’ve arrived at the Black Mesa Research Facility. It’s as revealing as a cut scene, but with some tangibility since you still have control of the character.Īha, I was wondering what my name was. The journey towards the facility while still being able to walk around the carriage and look at different things outside is a really nice contrast. I feel like I’m in a modern mine cart, travelling underground to somewhere mysterious and secluded. Doom is great, but it’s nice to have a bit of a foundation.Īnd this is just beautiful. It’s a great introduction and lets you look around as you arrive at this curious place.Īnother reason I looked forward to playing Half-Life was the promise of a story, to give the action context and a purpose. I love the idea of a transit ride to get to the facility. This automated train is provided for the security and convenience of the Black Mesa Research Facility personnel. Good morning, and welcome to the Black Mesa Transit System. Nevertheless, I manage to clumsily manipulate my fingers to run and jump without smacking my head (Space-Control-Up). I mean, that’s barely executable in real life, is it? We’d just go get a ladder. Now this is where it gets trickier: the cursed jump-crouch. She wants me to jump over those barrel-like structures. Wouldn’t it be nice if people were transparent in real life? London wouldn’t seem to crowded. I can totally see how that game built on Half-Life. These walkways are really reminiscent of Portal, especially with the earlier voiceover. As well as learning how to play, it gives it a nice introduction to the feel of the game. Now I know I’ve said before that I don’t like tutorials, but this is only my second FPS and it’s a big learning curve on Doom! I like that this one is framed as an induction sesh in the training facility. I’d still like to do a little retrospective on my Half-Life experience, as it wasn’t all bad, and I owe you that, right? So to those of you who voted for Half-Life – I’m sorry, I tried! While I’d intentionally not read up on any of the games too much, I was aware of Half-Life’s true 3D environment and correspondingly more complex controls, and that was my downfall. I was pretty pleased that Half-Life won: it has such a major reputation in gaming history it seemed a natural next step in the advancement of FPS gameplay and graphics and I’m a big fan of Portal, which is set in the same universe. A few months ago I blogged about playing #Doom for the first time, and it was awesome.
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